Frostbeam Spec
Replace Special Attack with Frostbeam, enhancing its effectiveness.
Each possessed Frost Crystal increases Frostbeam DMG by 15% and Ice Energy consumption by 30%.
Crystal Resonance
When Frostbeam deals DMG, it has a fixed 30% chance to let Ice Cores fire Ice Arrows.
Cold Retention
In the Permafrost status, the cost of Frostbeam decreases by 25%.
Tide Mastery
While casting Frostbeam, you can channel Tidepool.
Frostjade Staff
When an Ice Arrow fired by an Ice Core deals DMG, it has a fixed 30% chance to grant 3 Ice Energy.
During Permafrost, doubles the chance.
Frost Tide
When dealing DMG, Frostbeam has a fixed 20% chance to grant Frost Crystal. If Max Frost Crystal is reached, grants 5% bonus Ice damage dealt instead for 3s.
Frost Revelation
The first hit of Tidepool on the target grants 5 Ice Energy. Each additional Frost Crystal increases Ice Energy restored by 10.
Glazed Vastness
Ice skills deal 8% more DMG to Elite and stronger targets.
Frost Domain
The area of Glacier Hymn -50%.
While within it, you gain a 25% bonus to your Ice damage.
Ray's Swan Song
When dealing DMG, Frostbeam gains a fixed 10% chance to double Mastery for 3s (which can only be triggered once on multiple hits).
Quick Frozen Blast
When an Expertise Skill or Ultimate deals DMG to a target with Frozen, it triggers Frost Shock, once per second.
Continuous Stream
Dealing DMG triggers Trickle.
Trickle: Grants a 1% Ice Damage bonus for 6s. stacking up to 5 times.
Icy Calm
Each additional target hit by an Expertise Skill or Ultimate grants a 2% bonus to your highest stat among Mastery, Haste, Crit, or Luck for 5s. Hitting more than 5 additional targets still only counts as 5.
Ice Shard Pact
Increases Maelstrom's Ice Energy recovery rate by 200%.
Rapid Ice Arrow
During Permafrost, Frostbeam fires 2 additional Ice Arrows generated by Ice Core.
However, during Permafrost, Lucky Hit final DMG -50%.
Quick Chant
Increases Haste by 500.
During Permafrost, accelerates the using of Skills by 15%.
Intellect Amp
Increases Intellect by 5%.
Endless Tide
During Permafrost, each Ice Arrow triggered by Ice Core extends the duration of Permafrost by 0.5s, up to 5s.
Cold Pulse
Every 50 instances of DMG dealt by Frostbeam triggers Cold Pulse once.
Ice Crystal Expansion
Max Ice Energy +40.
Power of Ice Crystals
When Ice Energy is above 50%, deals 8% more Ice damage.
Sharp Ice Arrow
Increases the critical rate of Ice Arrows from Ice Core by 50%. Increases the Crit DMG of Ice Arrows from Ice Core by 10%.